“How to Ride a Dragon’s Storm” By Cressida Cowell Review

THE STORY CONTINUES in the seventh volume of Hiccup’s How to Train Your Dragon memoirs …Hiccup Horrendous Haddock III was an awesome sword-fighter, a dragon-whisperer and the greatest Viking Hero who ever lived. But it wasn’t always like that. Hiccup’s memoirs look back to when Hiccup was just an ordinary boy, and finding it very hard to be a Hero. Hiccup has three months, five days and six hours to discover America, get back to Berk, save his father, battle Polarserpents, AND win the annual Inter-Tribal Friendly Swimming Race. Can he do it? (Tick-tock-tick-tock-tick-tock).

This book is the 7th book in the “How to Train Your Dragon” series. And I need to admit here that the deeper I get into this series the more mixed feelings I get about this series. Because on one hand I really enjoy this series but on the other hand I think that this series is becoming very predictable with each book I read in this series. But as always I will explain everything in this review.

This book takes us on an exhilarating journey filled with daring escapades and unexpected challenges. At the same time this book gives us a fun yet somewhat predictable adventure that continues to charm with its humor and heart felt moments. But I personally felt like the plot in this book was very predictable because it was following the same patterns was the previous book which of course is something good happens, something bad happens, something worse happens then the main character fixes it to be all good again. 

The story in this book begins with Hiccup Horrendous Haddock III and his friends participating in the annual Inter-Tribal Friendly Swimming Race. However, what starts as a simple competition quickly turns into a high-stakes adventure when Hiccup, Fishlegs, and Camicazi are captured by a band of villainous Norbert the Nutjob and his Hysterical Tribe. To escape, they must navigate treacherous seas and face fierce storms, all while riding dragons.

The storyline itself in this book was pretty fun and enjoyable to read. It also allows us as readers to not use our brains too much because the storyline in this book (and the entire series so far) is very simple and straightforward which doesn’t involve a lot of brain power. 

The depiction we get in this book of the Viking world remains vivid, with the expansive ocean serving as a thrilling backdrop for the adventure. The sense of danger and excitement is palpable, immersing me personally in a world where the unexpected is always just around the corner.

Hiccup continues to be a likable protagonist, showcasing his intelligence, wit, and resourcefulness. His ability to think on his feet and lead his friends through perilous situations highlights his growth and maturity. However, in this book I found his character development slightly static and forced compared to previous books in this series, as the focus leans more towards action than introspection.

When it comes to Toothless, Hiccup’s dragon companion, remains a source of humor and mischief, adding levity to intense moments. Their bond is as strong as ever, demonstrating themes of loyalty and friendship. Fishlegs and Camicazi provide additional support, each bringing their unique strengths to the group dynamic.

This book (as the previous books in this series) continues to explore themes of bravery, loyalty, and perseverance. Hiccup’s journey emphasizes the importance of facing fears and working together to overcome challenges. The story also highlights the value of friendship and the strength found in unity.

But I personally find those themes very overexploited in this book, since I spend 7 books reading about the same things of bravery, loyalty and perseverance over and over again which really makes me think that the author doesnt know what else to do with this series other than sticking with what have worked for the previous books in this series. 

The writing style we get in this book remains engaging and humorous, with playful dialogue and a lively narrative voice that appealed to me personally. At the same time the illustrations we get in this book add to the charm, providing visual humor and enhancing the storytelling experience.

The pacing of this book is pretty fast and action-packed, which may be a double-edged sword. While the swift tempo has kept me personally engaged, it occasionally sacrifices deeper character exploration and emotional depth. Some plot points may feel predictable, but the overall narrative retains its appeal through humor and excitement.

I Give This Book 3 / 5

“DC Nation (2018) #5” By Various Review

All the insider DC Comics news and updates you can handle plus A Direct Currents section spotlighting comics set to arrive in comics shops in September! Pick your poison! Counting down the 10 biggest baddies the DC Universe has ever known! An interview with Justice League artist Jorge Jimenez An exclusive first look at the upcoming Freedom Fighters series by Rob Venditi and Eddy Barrows Part 2 of the two part “How to Color Comics” by DC Art Director Mark Chiarello All this and more!

This comic book delivers a mixed bag of stories from the DC Universe. This comic book is an anthology which offers a variety of narratives, showcasing different characters and creative teams, but the results are somewhat uneven, with some stories shining brighter than others.

This comic book brings together several short stories, each highlighting a different aspect of the DC Universe. This variety is both a strength and a weakness. On one hand, it provides us as readers with a broad spectrum of characters and storylines, allowing for diverse storytelling. On the other, the inconsistency in tone and quality can make the issue feel disjointed at times.

One of the standout stories in this comic book involves Batman, a character who always manages to captivate audiences. The narrative is gripping, with tight pacing and a well-crafted plot that have kept me personally engaged. The writing effectively captures Batman’s brooding nature and his relentless pursuit of justice. The artwork in this story complements the dark tone, using shadow and contrast to enhance the mood.

In contrast, some stories in the anthology lack the same level of engagement. A few narratives feel rushed or underdeveloped which has left me wanting more depth and context. While these stories introduce interesting concepts or characters, they sometimes fail to fully explore their potential within the limited space of the anthology format.

This comic book also features a story focusing on Wonder Woman, which stands out for its strong characterization and dynamic action sequences. The writing effectively captures Wonder Woman’s strength and compassion, and the artwork brings her heroic feats to life with vibrant detail. This story is a highlight, showcasing the character’s enduring appeal and relevance.

The art throughout this comic book varies in style and quality, reflecting the diversity of the creative teams involved. Some stories feature stunning visuals that enhance the narrative, while others have artwork that feels more standard or less polished. This variation can be jarring for picky reading as myself, affecting the overall cohesiveness of the issue.

This comic book’s dialogue is generally well-crafted, capturing the distinct voices of the characters. However, some stories suffer from clunky or expository dialogue that detracts from the narrative flow. More nuanced writing could have elevated these stories, providing greater insight into the characters and their motivations.

Despite its inconsistencies this comic book succeeds in offering a snapshot of the DC Universe’s breadth and variety. For new readers, it serves as an introduction to different characters and storylines, while longtime fans may appreciate the glimpses into their favorite heroes’ lives. The issue’s strength lies in its ability to present a range of storytelling styles and perspectives, even if not all stories land perfectly.

I Give This Book 3 / 5

“I’m a Weapon” By Sean Robins Review

Sean Robins was so kind to send me a free copy of this book, which I want to thank him for that. But even though he did send me a free copy of his book, Im gonna stay neutral as always when an author sends me a free copy of their book and request me reading and reviewing their work. 

This book was a solidly entertaining read, but not one that fully lived up to its potential for me. It has an attention-grabbing title, a high-concept premise, and the kind of action-driven storytelling that makes it easy to keep turning pages. There is a clear sense that the author of this book knows how to build momentum and write scenes with energy. However, while the book had enough strengths to keep me invested. But without making this intro any longer than it already is lets jump straight into the review of this book.

The central idea of this book is easily its biggest strength. The title alone suggests conflict, identity, and danger, and the story does explore what it means for a person to be treated less like a human being and more like a tool. That concept has a lot of built-in emotional and philosophical weight. A character who sees themselves, or is seen by others, as a weapon immediately raises interesting questions: Who controls them? What do they owe the people who made them dangerous? Can they choose a different life? Are they responsible for what they were designed or trained to do? These ideas gave the book a strong foundation and kept me interested even when the execution felt uneven.

The writing style itself in this book is fast and accessible, which works well for the kind of story he is telling. This is not a slow, overly literary science fiction novel that gets buried in dense worldbuilding or abstract theory. It is much more focused on movement, conflict, and entertainment. The action scenes are among the stronger parts of the book. They have a cinematic quality, and it is easy to picture the chaos, danger, and urgency of what is happening. When the story is in motion, it generally works. There were several moments where I found myself genuinely curious about what would happen next.

That said, the book sometimes felt more invested in being exciting than in being emotionally convincing. The premise has room for a lot of internal conflict, but I often wanted the story to slow down and sit with the character’s psychological experience more deeply. Being viewed as a weapon should be disturbing, isolating, and complicated. At times, the novel touches on those ideas, but it does not always dig into them with the depth I was hoping for. The result is that the emotional stakes occasionally felt thinner than the plot stakes.

The protagonist in this book was interesting enough to follow, but I never felt as connected to them as I wanted to. There are moments of vulnerability and conflict, but the characterization sometimes leans more toward function than complexity. The main character is compelling in concept, but less consistently compelling in execution. I wanted more nuance, more contradiction, and more time spent exploring their fears, regrets, desires, and moral uncertainty. Instead, they sometimes felt defined mostly by the role they play in the story rather than by a fully developed inner life.

The side characters we get in this book were also somewhat mixed. Some served their purpose well and helped move the plot forward, but not all of them felt memorable. A few characters seemed to exist mainly to deliver information, create conflict, or push the protagonist in a certain direction. I do not necessarily need every side character to be deeply layered, especially in a fast-paced action-oriented book, but I do think the story would have been stronger if the relationships had carried more emotional weight. The premise naturally lends itself to questions of trust, loyalty, manipulation, and betrayal, and I wish those dynamics had been explored with more subtlety.

The pacing was another area where my feelings were divided. On one hand, I appreciated that the book did not drag for long stretches. It moves quickly and rarely becomes boring. On the other hand, the speed sometimes worked against the story. Certain developments felt rushed, and some important emotional beats did not have enough room to breathe. There were moments where I wanted more buildup before a reveal, more fallout after a major event, or more reflection before the next burst of action. The book’s quick pace made it readable, but it also made some scenes feel less impactful than they could have been.

The worldbuilding had interesting elements, but I wanted more depth there as well. The author of this book gives enough information for the reader to understand the basic stakes and setting, but I sometimes felt like the world existed mainly as a backdrop for the action rather than as a fully immersive environment. Depending on what a reader wants from science fiction, that may or may not be a problem. If you enjoy plot-forward stories with a strong action focus, this may work well. But if you prefer more intricate worldbuilding, political complexity, or detailed systems behind the story’s conflicts, you may find it a little underdeveloped.

One thing I did appreciate was the book’s sense of momentum and confidence. Even when I had issues with the execution, I never felt like the story was aimless. Robins clearly had a direction in mind, and the novel has the kind of big, dramatic energy that can make for a fun reading experience. There are stakes, danger, and enough twists to keep things moving. It feels like a book that knows its audience and tries to deliver an entertaining ride.

However, I also found some of the dialogue and exposition a bit clunky. Certain conversations felt more like they were designed to explain the plot than reveal character. There were also moments where the themes were stated too directly instead of being allowed to emerge naturally through action and emotion. The book’s ideas are strong enough that they did not always need to be spelled out. A little more subtlety would have made the story feel more mature and powerful.

I Give This Book 3 / 5 

“The Worlds of James Tynion IV” By James Tynion IV & Werther Dell’Edera Review

On the eve of the 5-year anniversary of Something is Killing the Children and the 10-year anniversary of The Woods and Memetic, celebrate James Tynion IV’s iconic run of horror classics at BOOM! Studios in this exclusive FCBD special.

This comic book delivers a collection that offers glimpses into the creative mind of a renowned writer. At the same time this comic book showcases Tynion’s signature blend of horror, fantasy, and suspense, though it occasionally struggles to maintain consistency across its varied stories.

This comic book features a series of short narratives, each diving into different realms that highlight Tynion’s versatility as a storyteller. The strength of this anthology lies in its ability to transport us as readers into unique, atmospheric worlds. Tynion’s talent for building tension and crafting intricate plots is evident, providing engaging premises that captivate the imagination.

The character development varies across the stories in this comic book. In some tales, Tynion excels at creating complex, relatable characters who drive the narrative forward. These stories allow for deeper emotional connections, which had drawn me into the characters’ struggles and triumphs. However, other entries suffer from underdeveloped characters, making it challenging to become fully invested in their journeys. This inconsistency can detract from the overall impact of the anthology.

The artwork in this comic book complements Tynion’s storytelling with a style that captures the eerie and fantastical elements of each story. The illustrations are detailed and expressive, effectively conveying the mood and atmosphere of the narratives. The artwork in this comic book has the ability to depict both subtle emotions and dramatic action enhances the reading experience, which had drawn me personally deeper into Tynion’s worlds.

While this comic book showcases Tynion’s creative range, the pacing of some stories can be uneven. Certain narratives move swiftly, building suspense and intrigue, while others linger without significant development. This inconsistency can disrupt the flow of the anthology, making it difficult for me personally to maintain engagement across all entries.

The dialogues in this comic book are generally well-crafted, capturing the essence of Tynion’s characters and their worlds. Conversations are often sharp and impactful, driving the plot and revealing character motivations. However, some stories feature dialogue that feels forced or overly expository, detracting from the natural flow of the narrative.

I Give This Book 3 / 5

“Cemetery Beach #1” By Warren Ellis & Jason Howard Review

From the creators of the acclaimed TREES graphic novels, which are currently being adapted for television, comes something completely different. A professional pathfinder, his only ally a disaffected young murderess, breaks out of a torture cell in pursuit of his worst extraction scenario escaping on foot across a sprawling and secret off-world colony established a hundred years ago and filled with generations of lunatics. WARREN ELLIS & JASON HOWARD ignite a high-speed new action serial.

This comic book offers a fast-paced, action-packed introduction to a world of intrigue and mystery. At the same time this comic book sets the stage for a sci-fi adventure filled with high-octane moments and tantalizing questions about its unique setting.

The story in this comic book kicks off with a bang, following protagonist Mike Blackburn, a scout from Earth, who finds himself imprisoned on a secret off-world colony. The creators of this comic book create a narrative that is both thrilling and mysterious, with Blackburn attempting a daring escape alongside Grace Moody, a defector with insider knowledge. The plot moves swiftly, maintaining a relentless pace that have kept me engaged but sometimes at the expense of deeper character exploration.

The character development in this comic book somewhat limited due to the focus on action and plot progression. Blackburn is portrayed as a resourceful and determined hero, but his backstory and motivations are only hinted at, leaving readers curious but not fully invested. Similarly, Grace is intriguing, but her character lacks depth in this initial outing. Future comic books in this series hold potential for more character-driven storytelling, which could enrich the narrative.

The artwork is a standout feature of this comic book, because it is bringing the dystopian world of “Cemetery Beach” to life with gritty detail and dynamic energy. The illustrations capture the chaos and frenetic pace of the action sequences, making them both intense and visually engaging. The style of the artwork in this comic book suits the gritty, industrial aesthetic of the off-world colony, enhancing the atmosphere of danger and decay.

While this comic book excels in action and world-building, it occasionally sacrifices depth for speed. The relentless pacing leaves little room for exposition or exploration of the intriguing setting. We as readers are thrust into the action with minimal context, which can be both exciting and disorienting. More background on the colony’s origins and purpose would enhance the story’s complexity and reader engagement.

The dialogues in this comic book are sharp and functional, capturing the urgency and tension of the characters’ plight. The writing in this comic book is concise, using conversations to propel the plot forward. However, the dialogue sometimes lacks the depth and nuance that could provide greater insight into the characters and their motivations.

I Give This Book 3 / 5

“Mindfield #0” By J.T. Krul & Alex Konat Review

The CIA has created an elite team of telepathic agents dedicated to fighting domestic terrorism. But as Connor and the rest of his crew take to the streets, can they handle the dark thoughts buried inside the minds of ‘we the people?’ Aspen’s newest hit series, MINDFIELD, comes to you courtesy of creator J.T. Krul who blends together a world of action and intrigue the likes of which you’ve never seen! Featuring an all-new 12-page story by newcomer Alex Konat, this zero issue sets the stage for the brand-new MINDFIELD #1 coming this June! Complete with an additional sketchbook section and never before seen art, this special MINDFIELD #0 issue is not to be missed!

This comic book offers a compelling glimpse into a world where mind control and telepathy intersect with espionage. At the same time this comic book is providing an intriguing setup that hints at potential depth, though it occasionally falters in execution.

The narrative in this comic book centers around a covert government program that trains individuals with telepathic abilities to combat threats to national security. The premise is fresh and engaging, blending elements of science fiction with the thrill of spy drama. The creators of this comic book effectively sets the stage, introducing us as readers to a high-stakes world where thoughts are as dangerous as weapons.

The main character, Connor, is introduced as a promising recruit with latent telepathic skills. While his potential is evident, the issue doesn’t delve deeply enough into his character to fully engage me personally. His motivations and backstory are touched upon but not explored in depth, leaving room for further development in future issues.

The pacing of the narrative is another area where this comic book could improve on in my opinion. While the plot moves quickly to establish the world and its rules, it sometimes sacrifices character development and emotional depth for rapid exposition. This has made it difficult for me personally to form a strong connection with the characters and their struggles.

The artwork itself in this comic book is the highlight of this comic book, because it is providing detailed and dynamic visuals that enhance the storytelling. The illustrations that we get in this comic book effectively capture the tension and intrigue of the narrative, with clean lines and expressive character designs. In a way the artwork in this comic book has the ability to convey action and emotion through his art adds a layer of intensity to the story.

Despite its strengths, this comic book occasionally struggles with clarity. The rapid introduction of concepts and characters can be overwhelming, which has left me personally with more questions than answers. However, this also sets the stage for deeper exploration in subsequent comic books in this series, where the narrative can expand on its intriguing ideas.

I Give This Book 3 / 5

“Die #1” By Kieron Gillen & Stephanie Hans & Jamie McKelvie Review

THE WICKED + THE DIVINE writer KIERON GILLEN teams up with artist supernova STEPHANIE HANS (THE WICKED + THE DIVINE 1831, Journey Into Mystery) for her first ongoing comic! DIE is a pitch-black fantasy where a group of forty-something adults have to deal with the returning unearthly horror they barely survived as teenage role-players. If Kieron’s in a rush, he describes it as “Goth Jumanji.” That only captures a sliver of what you’ll find in oversized debut issue—where fantasy gets all too real.

This comic book introduces us as readers to a compelling and dark fantasy world where role-playing games become dangerously real. At the same time this comic book presents a fascinating premise that captures the imagination, though it occasionally struggles with pacing and depth.

The narrative in this comic book begins with a group of teenagers who, in 1991, are mysteriously transported into a fantastical world through a role-playing game. The story then jumps to the present, where the now-adult characters are drawn back into the game’s dark realm. The writing itself in this comic book is atmospheric and layered, exploring themes of escapism, nostalgia, and the consequences of past actions.

The premise of this comic book is pretty intriguing, offering a unique twist on the concept of role-playing games. The idea of a game world that becomes real and the impact it has on its players is a fresh take, inviting us as readers to ponder the boundaries between fantasy and reality. However, while the setup is engaging, this comic book sometimes feels rushed, particularly in its transition between past and present. This can make it challenging for me personally to fully connect with the characters and their shared history.

The characters themselves are diverse, each bringing their own baggage and complexities to the story. The creators of this comic book hints at their individual struggles and the ways the game has affected them, but the limited space in this first comic book leaves some of these aspects underexplored. As a result, while the characters are intriguing, they lack the depth needed to fully engage me personally from the outset.

The artwork itself in this comic book is a highlight of this comic book, because it is creating a visually stunning and atmospheric experience. The artwork in this comic book has a rich and moody vibe to it that reflect the dark and mysterious nature of the story. In a way the artwork in this comic book has the ability to convey emotion and tension through her art enhances the narrative, which had drawn me personally into the eerie and fantastical world of “Die.”

The character designs we get in this comic book are distinctive and memorable, capturing the essence of each character both in the real world and within the game. The combination of the atmospheric backgrounds and character work results in a visually cohesive and striking comic.

Despite its strengths, this comic book occasionally struggles with pacing. The rapid shifts between timelines and the introduction of numerous characters and concepts can feel overwhelming, which has left me personally with more questions than answers. This can hinder full immersion into the story, though it also sets the stage for deeper exploration in future comic books in this series.

I Give This Book 3 / 5

“Ex Machina #1” By Brian K. Vaughan & Tony Harris & Tom Feister Review

When an accident gives Mitchell Hundred amazing powers, he becomes America’s first living super-hero. Eventually tiring of risking his life merely to help maintain the status quo, he retires from crime-fighting and runs for Mayor of NYC, winning by a landslide. And that’s where his adventure begins.

This comic book is an intriguing beginning to a series that combines the superhero genre with political drama. At the same time this comic book delivers a complex narrative that is both ambitious and thought-provoking, though it occasionally struggles with pacing.

The creators of this comic book introduces us as readers to Mitchell Hundred, a former superhero known as “The Great Machine,” who has transitioned into a political career as the mayor of New York City. The premise itself is unique, exploring the intersection of extraordinary abilities and public service. The writing itself in this comic book is intelligent and layered, delving into themes of power, responsibility, and the complexities of governance.

The narrative structure in this comic book is non-linear, moving between Mitchell’s past exploits as a superhero and his current political challenges. This approach effectively highlights the contrasts and parallels between his two lives, though it can be slightly disorienting at times. While the back-and-forth adds depth to the story, the transitions occasionally disrupt the flow, making it harder for me personally to immerse myself in the narrative of this comic book.

Mitchell Hundred is a compelling protagonist, characterized by his moral ambiguity and struggle to reconcile his past and present roles. The creators of this comic book skillfully develops his character, presenting him as a flawed yet relatable figure. The supporting cast, including political aides and other city officials, adds richness to the story, though they remain somewhat underdeveloped in this initial issue.

The artwork itself in this comic book is a standout feature of this comic book, because it is bringing a realistic and detailed aesthetic to the comic. The illustrations we get in this comic book capture the gritty atmosphere of New York City, providing a grounded backdrop for the story’s fantastical elements. The artwork in this comic book excels in depicting the emotional nuances of the characters, enhancing the narrative’s impact.

While this comic book excels in concept and visual execution, it occasionally falls short in maintaining narrative momentum. This comic book sets up multiple plot threads and themes, but the pacing can feel uneven, with some scenes dragging while others rush by too quickly. This can make it challenging for me personally to fully engage with the story’s intricacies.

Despite these challenges, this comic book lays a strong foundation for future exploration. The blend of superhero elements with political intrigue offers a fresh perspective on both genres, and the moral complexity of the protagonist adds layers to the narrative.

I Give This Book 3 / 5

“Southern Bastards #1” By Jason Aaron & Jason Latour Review

Welcome to Craw County, Alabama, home of Boss BBQ, the state champion Runnin’ Rebs football team…and more bastards than you’ve ever seen. When you’re an angry old man like Earl Tubb, the only way to survive a place like this…is to carry a really big stick. From the acclaimed team of JASON AARON and JASON LATOUR, the same bastards who brought you Scalped and Japan’s Most Wanted, comes a southern fried crime series that’s like the Dukes of Hazzard meets the Coen Brothers…on meth.

This comic book sets the stage for a tale steeped in Southern grit and small-town tension. At the same time this comic book is offering us as readers a strong sense of place and atmosphere, though it leaves room for further character development and narrative exploration.

The writing itself in this comic book introduces us as readers to Craw County, Alabama, a place where football reigns supreme and secrets linger beneath the surface. The story follows Earl Tubb, a man returning to his hometown after many years. The creators of this comic book creates a narrative that is rich in local color and tension, capturing the feel of a Southern Gothic tale. The dialogue is authentic, with a raw edge that reflects the hardened lives of the characters.

The central theme of this comic book (confronting the past while dealing with present challenges) is pretty compelling in my opinion. Earl’s return to Craw County is fraught with unresolved issues and a community that hasn’t changed much since he left. The creators of this comic book effectively sets up these conflicts, hinting at deeper tensions that promise to unravel in future comic books in this series.

The artwork itself in this comic book is a highlight of this comic book, because it is capturing the rugged and gritty essence of the setting. The illustrations we get in this comic book bring Craw County to life with a stark, almost oppressive atmosphere that complements the narrative’s tone. The character designs are distinctive, reflecting their tough, weathered personalities. The artwork in this comic book has the ability to convey emotion and intensity through the art enhances the storytelling, which had drawn me personally into the world he and this comic book has created.

While this comic book excels in setting and mood, it falls short in character development. Earl Tubb, though intriguing, is not fully fleshed out in this initial comic book. We as readers are given glimpses of his history and motivations, but these elements remain largely unexplored. This lack of depth makes it challenging to form a strong emotional connection with the protagonist from the outset.

Despite these limitations, this comic book hints at a rich tapestry of stories waiting to unfold. The blend of personal conflict, community dynamics, and Southern culture provides a fertile ground for future exploration. The potential for character growth and deeper narrative threads is evident, suggesting that subsequent comic books in this series may delve into these areas more fully.

I Give This Book 3 / 5

“The Old Guard #1” By Greg Rucka & Leandro Fernández Review

Eisner-winning writer GREG RUCKA (LAZARUS, BLACK MAGICK, Wonder Woman) and critically acclaimed artist LEANDRO FERNÁNDEZ (THE DISCIPLINE, Deadpool, Punisher: MAX) team up together to introduce THE OLD GUARD, the story of old soldiers who never die…and yet cannot seem to fade away. Trapped in an immortality without explanation, Andromache of Scythia—“Andy”—and her comrades ply their trade for those who can find—and aff ord—their services. But in the 21st century, immortality is a hard secret to keep, and when you live long enough, you learn that there are many fates worse than death.

This comic book introduces us as readers to a world where immortality comes with its own set of challenges. At the same time this comic book is presenting an intriguing concept that captivates but leaves room for further development.

This comic book sets the stage for a story about a group of immortal mercenaries led by the enigmatic Andy. The premise is fascinating: soldiers who have fought through centuries, grappling with both the burden and benefit of eternal life. The writing in this comic book effectively establishes the core concept and provides a glimpse into the weary existence of these ageless warriors.

The narrative in this comic book had quickly immersed me personally in action, showcasing the team’s combat prowess and hinting at their complex histories. However, while the action sequences are engaging, the pacing feels uneven. The story moves swiftly through key plot points, leaving limited space for deep character exploration. As a result, I found myself wanting to know more about the individual backstories and motivations of the immortals.

The artwork itself in this comic book is a standout feature of this cocky book, because it is bringing the gritty and intense world of “The Old Guard” to life. The bold linework and dynamic compositions capture the raw energy of battle, while his distinctive style adds a unique flair to the visuals. The character designs we get in this comic book effectively convey the wear and tear of centuries, reflecting the characters’ experiences and emotions.

While this comic book excels in concept and visual execution, it falls short in character development. The immortals’ internal struggles and dynamics are only briefly touched upon, which has left me personally eager for more insight into their relationships and histories. This lack of depth can make it challenging to fully invest in the characters’ journeys from the outset.

Despite these shortcomings, this comic book sets up intriguing narrative threads that promise further exploration in future comic books in this series. The blend of action, immortality, and the philosophical questions surrounding eternal life provides a solid foundation for a potentially compelling series.

I Give This Book 3 / 5