“The SuperFogeys #1” By Brock Heasley Review

Spy Gal, crazed and unwell, comes to Valhalla! She’s still hot, but could she actually still be in her right mind as well? Why is she REALLY at Valhalla? It’s Bingo Night and the winner gets the greatest prize of all — a full healing of all their ailments.

This comic book sets out to deliver a humorous take on the superhero genre by focusing on retired heroes in a nursing home, but unfortunately, it falls short. At the same time this comic book has a intriguing concept, the execution struggles with depth and engagement, leaving much to be desired.

The narrative in this comic book introduces us as readers to a group of former superheroes residing at Valhalla, a retirement community for super-powered individuals. While the premise offers potential for comedy and poignant reflections on aging, the story lacks cohesion and fails to capitalize on these themes. The plot feels disjointed, with scenes that transition abruptly and lack a strong central storyline to anchor this comic book. 

The character development in this comic book is very minimal, with the former heroes appearing more as caricatures than fully realized individuals. The opportunity to explore their past glories and current challenges is largely missed, which has left me personally without a strong emotional connection to their stories. The interactions between characters are often superficial, relying on clichéd humor that falls flat.

The writing in this comic book struggles to find a consistent tone, oscillating between attempting humor and injecting moments of seriousness that lack impact. The dialogue often feels forced and lacks the wit needed to bring the characters or their situations to life. This inconsistency prevents the narrative from resonating emotionally or delivering the intended comedic punch.

The artwork itself in this comic book, while competent, does little to elevate the story. The illustrations capture the basic premise of elderly superheroes but lack the dynamism and expressiveness needed to enhance the narrative. The character designs, while distinct, don’t provide the visual flair necessary to make the heroes memorable or engaging.

The pacing of this comic book is pretty uneven, with scenes that either linger without purpose or rush through potentially engaging moments. This inconsistency affects the overall flow, preventing the story from building momentum or emotional resonance. Key plot points are introduced without adequate context, which has left me personally without a clear understanding of their significance.

Despite its shortcomings, the concept of exploring the lives of retired superheroes holds potential for future development. With more focused storytelling, robust character exploration, and sharper humor, subsequent comic books in this series could delve deeper into these themes and offer more satisfying narrative arcs.

I Give This Book 1 / 5

“FCBD World’s Greatest Cartoonists” By Jason & Emil Ferris & Dash Shaw Review

The Publisher of the World’s Greatest Cartoonists has pulled out the stops for this year’s Free Comic Book Day, commissioning all-new, exclusive work from the following comics heavyweights: Matt Furie, Noah Van Sciver, Simon Hanselmann, Jason, Ed Piskor, Dash Shaw, Richard Sala, Emil Ferris, and others. Each artist has created a new piece exclusively for Free Comic Book Day that relates to their latest book, making World’s Greatest a must-have for Fantagraphics fans.

This comic book tries to showcase a diverse array of artistic talents but ultimately falls short. Despite the promise of highlighting unique voices in the world of comics, this comic book struggles with cohesion and engagement.

The anthology format we get in this comic book is intended to offer us as readers a taste of the creative diversity within the comic medium. However, the selection of stories feels fragmented, lacking a unifying theme or narrative thread to tie the pieces together. This disjointed approach makes it difficult for me personally to find a clear entry point or become fully immersed in the content.

The character development across the stories in this comic book is very minimal, with many characters appearing as mere sketches rather than fully fleshed-out individuals. The brevity of each piece limits the potential for depth and exploration, which has left me personally disconnected from the narratives. This lack of emotional resonance diminishes the impact of the anthology, making it challenging to engage with the material on a deeper level.

The narrative in this comic book feels underdeveloped, with dialogue that fails to capture the charm or insight expected from his storytelling. Similarly, Emil Ferris’ piece, though visually intriguing, does not provide enough context or development to draw readers in, leaving the story feeling incomplete.

The artwork in this comic book, while visually distinctive, struggles to elevate the narrative. The illustrations capture the experimental spirit of this comic book but lack the clarity and cohesion needed to support the storytelling. The art styles, though varied, do not harmonize effectively, resulting in a visual experience that feels more chaotic than cohesive.

The pacing of this comic book is pretty with some stories dragging without building tension or interest, while others rush through potentially significant moments. This uneven pacing disrupts the overall flow, preventing the collection from developing momentum or emotional resonance. Key plot points are often introduced abruptly, which has left me personally without a clear understanding of their significance or impact.

Despite its shortcomings, the concept of celebrating diverse voices in comics holds potential for future development. With more focused storytelling and a curated selection of pieces, subsequent anthologies could

I Give This Book 1 / 5

“Rat Queens Webcomics” By Kurtis J. Wiebe & Max Dunbar & Will Kirkby Review

This comedy packed collection of Rat Queens Webcomics features art from some of the industry’s top talents, all written by series author Kurtis Wiebe. From Betty tripping out with magical fairies to the Four Daves getting sweaty on the whackball field, get a taste of the adventure, comedy and heart you can expect in the brand new upcoming Rat Queens #1, out March 1st!

This comic book tries to to bring the beloved fantasy series to the webcomic format but falls short. While the original series is known for its vibrant characters and engaging storytelling, this comic book struggles with cohesion and depth.

The narrative in this comic book follows the Rat Queens, a group of fierce and irreverent adventurers, as they embark on new quests. However, the webcomic format which this comic book has seems to hinder the storytelling rather than enhance it. The plot feels fragmented, with abrupt transitions that make it difficult for me personally to fully engage with the story or invest in the characters’ journeys.

The character development, a strength in the original series, is notably lacking in this comic book. The Queens (Hannah, Violet, Dee, and Betty) appear more as caricatures of their former selves. Their personalities and motivations are underexplored, which has left me personally without the strong emotional connection that made the original series compelling. This superficial portrayal diminishes the impact of their interactions and adventures.

The writing in this comic book typically sharp and witty, feels diluted in this format. The dialogue lacks the punch and humor that fans have come to expect, often feeling forced or clichéd. The webcomic format might have been an opportunity to explore the characters in new ways, but instead, it limits the depth and nuance of their personalities and relationships.

The artwork itself in this comic book, visually appealing, cannot fully compensate for the narrative shortcomings. The illustrations we get in this comic book capture the chaotic and whimsical nature of the Rat Queens’ world, with dynamic character designs and vibrant settings. However, the art alone isn’t enough to elevate the story, as the absence of strong storytelling and character work undermines the overall impact.

The pacing of this comic book is inconsistent, with scenes that either linger without purpose or rush through potentially engaging moments. This inconsistency affects the overall flow, preventing the narrative from building momentum or emotional resonance. Key plot points are introduced abruptly, which has left me personally without a clear understanding of the stakes or significance of the events unfolding.

Despite its shortcomings, the concept of adapting “Rat Queens” into a comic book holds potential for future development. With more focused storytelling and robust character exploration, subsequent entries could delve deeper into the themes and offer more satisfying narrative arcs.

I Give This Book 1 / 5

“30 Days of Night: Beyond Barrow #1” By Steve Niles & Bill Sienkiewicz Review

Part 1 of 3. After years of attacks, and several without, the citizens of Barrow have become united against random attacks on their city by the undead. Unfortunately the same does not apply outside of Barrow or the rest of the mysterious Arctic Circle. Co-creator Steve Niles and legendary artist Bill Sienkiewicz take the 30 Days of Night mythos and turn it on its head in a terrifying new graphic novel. Forget everything you ever thought you know about 30 Days of Night and return to Barrow in this all-new tale.

This comic book attempts to expand on the chilling world of Barrow, Alaska. While the concept behind this comic book of extending the vampire saga is intriguing, this comic book struggles with execution in both narrative and artwork.

The story in this comic book aims to revisit the horrors that plagued Barrow, introducing new characters and threats. However, the plot feels disjointed and lacks a coherent direction. Key elements are introduced without sufficient context, making it difficult for me personally to grasp the stakes or become invested in the unfolding events. This lack of focus detracts significantly from the overall impact of the narrative.

The character development is another area where this comic book falters in my opinion. The protagonists and supporting characters are introduced hastily, with little effort to explore their backgrounds or motivations. This superficial portrayal prevents readers from forming any meaningful connection with them. As a result, the characters feel more like placeholders than fully realized individuals, diminishing the emotional engagement with the story.

The writing in this comic book typically known for its tension and atmosphere, falls flat in this installment. The dialogue is often stilted, lacking the intensity and urgency needed to convey the terror and suspense that the setting demands. This failure to capture the essence of horror undermines the potential for a gripping narrative, which has left me personally wanting more depth and nuance.

The artwork in this comic book, while distinctive, struggles to enhance the storytelling. The abstract style we get in this comic book though visually interesting, does not effectively convey the atmosphere of dread and isolation that defines the “30 Days of Night” series. The illustrations lack clarity, making it challenging to follow the action and understand the characters’ expressions and emotions.

The pacing of this comic book is pretty uneven, with scenes that either drag without building tension or rush through potentially impactful moments. This inconsistency affects the overall flow, preventing the story from developing momentum or emotional resonance. Key plot points are introduced abruptly, which has left me personally without a clear understanding of the stakes or significance of the events unfolding.

Despite its shortcomings, the concept of revisiting Barrow and exploring new dimensions of the vampire threat holds potential for future development. With more focused storytelling and robust character exploration, subsequent comic books in this series could delve deeper into the themes and offer more satisfying narrative arcs.

I Give This Book 1 / 5

“Street Fighter II #0” By Ken Siu-Chong & Espen Grundetjern & Crystal Reid Review

The road to the World Warrior Tournament begins here! Catch up on the first titanic Street Fighter series in this special recap issue. As Ryu arrives in India to find the legendary Dhalsim, he reflects on the challenges he has faced so far, and readies himself for all that is to come!

This comic book attempts to capture the excitement of the iconic fighting game series, but unfortunately. At the same time this comic book struggles with narrative cohesion and character depth, which has left me personally wanting more from this beloved franchise.

The story in this comic book aims to set the stage for a new series of battles and rivalries among the iconic Street Fighter characters. However, the plot feels disjointed, with scenes that lack clear transitions and a coherent narrative flow. This fragmented storytelling makes it difficult for me personally to become fully engaged with the unfolding events or understand the stakes involved.

The character development in this comic book is pretty minimal, with many fan-favorite fighters appearing as mere caricatures of their game counterparts. This comic book attempts to introduce multiple characters quickly, but none are given the depth or motivation needed to make them compelling. This lack of character focus diminishes the emotional impact, making it challenging for me personally to connect with the story or its protagonists.

The dialogues throughout this comic book is often stilted and lacks the punch needed to bring the characters to life. Conversations between characters feel more like exposition than meaningful exchanges, further detracting from the potential for engaging storytelling. This contributes to the overall flatness of the narrative, preventing it from resonating emotionally.

Visually, this comic book struggles to capture the dynamic energy of the Street Fighter universe. While the artwork in this comic book is competent, it lacks the flair and intensity needed to elevate the action sequences. The illustrations do not fully convey the excitement and movement that fans of the series expect, resulting in a visually underwhelming experience.

The pacing of this comic book is pretty uneven, with scenes that either drag without building tension or rush through potentially engaging moments. This inconsistency affects the overall flow, preventing the story from developing momentum or emotional resonance. Key plot points are introduced abruptly, which has left me personally without a clear understanding of the stakes or significance of the events unfolding.

Despite its shortcomings, the concept of exploring the Street Fighter universe through a narrative lens holds potential for future development. With more focused storytelling and robust character exploration, subsequent comic books in this series could delve deeper into the rich tapestry of the Street Fighter world and offer more satisfying narrative arcs.

I Give This Book 1 / 5

“Saga #1” By Brian K. Vaughan & Fiona Staples & Fonografiks Review

Y: THE LAST MAN writer BRIAN K. VAUGHAN returns to comics with red-hot artist FIONA STAPLES for an all-new ONGOING SERIES! Star Wars-style action collides with Game of Thrones-esque drama in this original sci-fi/fantasy epic for mature readers, as new parents Marko and Alana risk everything to raise their child amidst a never-ending galactic war. 

This comic book is widely celebrated for its inventive storytelling and stunning artwork.

This comic book opens with the birth of Hazel, the child of two star-crossed lovers from opposing sides of a galactic war. The narrative in this comic book tries to blend elements of fantasy and science fiction, creating an expansive universe filled with diverse species and complex politics. However I personally found the world-building overwhelming, with too much information introduced too quickly, making it difficult to become fully immersed in the story.

The character development in this comic book, particularly of the protagonists Alana and Marko, is central to the narrative. While this comic book tries to portray them as deeply complex and relatable, some might find their personalities and motivations underexplored in this comic book. The dialogue, though often praised for its wit and realism, might come across as forced or lacking depth for those who prefer more gradual character development.

The artwork itself in this comic book is undeniably striking, capturing the vastness and diversity of the “Saga” universe with detailed character designs. However, the visual style may not appeal to everyone. At times I found the aesthetics too unconventional or the character designs too abstract, which can detract from their engagement with the story.

The pacing of this comic book is another potential sticking point. This comic book moves quickly, jumping between intense action sequences and quieter, character-driven moments. While this dynamic pacing keeps the narrative lively, it has left me personally feeling disoriented or disconnected from the storyline, craving a more linear or focused approach.

One of the strengths of this comic book is its exploration of mature themes such as love, family, and conflict. Yet, this very aspect might not resonate with all audiences. The inclusion of explicit content and adult themes could be off-putting to me personally because I personally prefer traditional storytelling without such elements.

I Give This Book 1 / 5

“Nailbiter #1” By Joshua Williamson & Mike Henderson & Adam Guzowski Review

Buckaroo, Oregon has given birth to sixteen of the vilest serial killers in the world. An obsessed FBI profiler investigating the town has suddenly gone missing, and now an NSA Agent must work with the notorious serial killer Edward “Nailbiter” Warren to find his friend and solve the mystery of “Where do serial killers come from?”

This comic book introduces a chilling premise but struggles in execution. While the concept in this comic book of a town that produces serial killers is intriguing, this comic book falls short in several critical areas.

The story in this comic book is set in Buckaroo, Oregon, notorious for being the birthplace of 16 of the world’s most infamous serial killers. The narrative follows Nicholas Finch, a disgraced NSA agent, who is drawn to the town by a friend’s mysterious disappearance. The creators of this comic book tries to create a compelling mystery, but the plot feels disjointed and lacks a clear direction, making it difficult for me personally to become truly invested in the unfolding events.

The character development in this comic book is one of the major weaknesses of this comic book. Finch, the protagonist, is introduced with minimal backstory, leaving his motivations and personality underexplored. This lack of depth makes it challenging for me personally to connect with him or care about his journey. Similarly, the supporting characters are introduced without much context, feeling more like plot devices than fully realized individuals.

The dialogues in this comic book often feels stilted and unnatural, failing to convey the tension and emotion necessary for a horror narrative. Conversations between characters lack the nuance needed to build suspense or deepen relationships, contributing to the overall flatness of the story.

The artwork itself in this comic book, while competent, cannot fully compensate for the narrative shortcomings. The illustrations capture the dark and eerie atmosphere of Buckaroo, but the art alone isn’t enough to elevate the story. Character designs are standard and lack the distinctiveness needed to make them memorable or impactful.

The pacing of this comic book is pretty uneven, with scenes that either drag without building tension or rush through potentially engaging moments. This inconsistency prevents the narrative from developing momentum or holding my interest in this comic book. Key plot points are introduced abruptly, making it difficult to fully grasp the stakes or significance of the events unfolding.

I Give This Book 1 / 5

“Nizu: Friends” By Leen iO Review

Nizu and Erin are shocked by the loud commotion coming from their classroom. Two of their classmates are the cause of the chaos. A girl is hopping from desk to desk in an attempt to evade a guy who is apparently desperate to retrieve something important that she has taken from him.

This comic book presents an intriguing premise but ultimately fails to deliver a cohesive and engaging narrative. While the concept behind this comic book hints at potential, the execution is marred by issues in storytelling and character development.

The story in this comic book revolves around the titular character, Nizu, and his interactions with a group of friends. The setup suggests a focus on friendship and personal growth, but the narrative lacks clarity and direction. The plot feels disjointed, with scenes that transition abruptly and fail to build on each other, which has left me personally confused and disconnected.

The character development in this comic book is very minimal, with Nizu and his friends coming across as one-dimensional. The lack of depth and personality makes it difficult to invest in their journey or care about their interactions. Dialogue often feels stilted and unnatural, missing the emotional nuance needed to convey genuine relationships.

The artwork itself in this comic book, while stylistically unique, cannot compensate for the narrative shortcomings. The illustrations are colorful and expressive, capturing the potential vibrancy of the characters’ world. However, the art sometimes feels inconsistent, with varying quality that detracts from the overall experience. While the visual elements have charm, they do little to enhance the weak storytelling.

The pacing of this comic book is pretty problematic, with scenes that either drag without purpose or rush through important events. This inconsistency prevents the narrative from building momentum or emotional resonance. Key moments that should carry weight are glossed over, which has left me personally without a sense of engagement or investment.

Despite its flaws, the concept behind this comic book of exploring friendship dynamics in a visually appealing world holds potential. With more focused storytelling and deeper character exploration, future comic book could develop these themes effectively. However, as it stands, the execution falls short, offering little in terms of innovation or emotional impact.

I Give This Book 1 / 5

“Vampire Cheerleaders in Space…and Time?!” By Adam Arnold & Shiei & Michael Shelfer Review

Monster hunter Stephanie Kane is missing, spirited away to parts unknown by the mysterious Mothmen to be their new queen. Her werewolf kid sister Katie Kane teams up with former vampire thrall and geek-supreme Leonard Duvall, not to mention bat-brained vampire cheerleader Suki Taft, as they hurtle through the very time stream itself on a quest to save Stephanie Kane. Witness as the past, present, future, and the entire spacetime continuum become the Vampire Cheerleaders’ cosmic playground in a finale of epic proportions!

This comic book tries to deliver a quirky blend of supernatural elements and science fiction, but unfortunately falls short. At the same time despite its intriguing title, the execution lacks depth and cohesion, resulting in a confusing and unsatisfying read.

The story in this comic book follows a group of vampire cheerleaders who find themselves embroiled in an adventure that spans both space and time. While the premise suggests potential for humor and creativity, the narrative is plagued by a lack of clear direction. The plot jumps between scenes without sufficient context, making it difficult for me personally to engage with the story or understand the stakes involved.

The character development is very minimal in this comic book, with the protagonists remaining one-dimensional throughout the issue. The cheerleaders, despite their supernatural twist, are not given distinct personalities or motivations, making it hard to invest in their journey. The supporting cast fares no better, often appearing as mere plot devices rather than fully realized characters.

The writing itself in this comic book struggles to find a consistent tone. The dialogue often feels forced and lacks the wit or charm needed to capture my interest. Attempts at humor fall flat, and the story’s pacing issues further exacerbate the problem, leading to a narrative that feels rushed and disjointed.

The artwork itself in this comic book, while competent, cannot compensate for the weak storytelling. The illustrations capture the vibrant and fantastical elements of the setting, but lack the dynamic energy needed to elevate the narrative. The character designs are standard and fail to leave a lasting impression, contributing to the overall lack of engagement.

Despite its shortcomings, the concept of combining vampires, cheerleaders, and sci-fi elements holds potential for creativity. However, the execution needs refinement to fully capture the essence of what could be a fun and engaging story. More focus on character development and narrative clarity could elevate future comic books in this series.

I Give This Book 1 / 5

“Dracula Everlasting Vol. 3” By Nunzio DeFilippis & Christina Weir & Rhea Silvan Review

Dark Lord Triumphant! Nicholas Harker is no more. His identity is now fully subsumed by Dracula. The one thorn in his side, Jill Hawthorne, has been effectively removed. Finally, the lord of all vampires and his Renfield are ascendant! The vengeful wiccan Cate, however, has plans of her own-to assemble a team of vampire slayers. Together with the broken-hearted Jill and Detective Murphy, and a new player on the stage who has every reason to seek vengeance, a final battle looms. Yet Dracula grows stronger by day and night, as he amasses a small army of brides from the dead. Is it too late to destroy him? Find out in this thrilling conclusion to the Dracula Everlasting trilogy!

This comic book unfortunately misses the mark. At the same time this comic book tries to wrap up the series with a climactic conclusion, but falters in execution, which has left me personally with an unsatisfying experience.

The story in this comic book centers around the final clash between the protagonist, Christopher, and the forces of darkness led by the resurrected Dracula. While the premise holds potential for an epic showdown, the narrative suffers from pacing issues and a lack of cohesive storytelling. Key plot points are rushed, resulting in a disjointed flow that makes it difficult for me personally to fully engage with the unfolding events.

The character development in this comic book, a crucial element in any narrative, is particularly lacking in this volume. Christopher, who should be the emotional anchor of the story, remains underdeveloped, with motivations that feel surface-level and uninspired. The supporting cast fares no better, serving primarily as plot devices rather than fully realized characters. This lack of depth diminishes the emotional impact of the story and makes it challenging for me personally to connect with the characters’ struggles.

The dialogues throughout this comic book often feels stilted and unnatural. The interactions between characters lack the nuance needed to convey their relationships and conflicts effectively. This comic book further detracts from the overall narrative, preventing key moments from resonating with the emotional weight they deserve.

The artwork in this comic book while competent, cannot fully compensate for the narrative shortcomings. The illustrations capture the gothic atmosphere of the story, but lack the dynamic energy needed to elevate the action sequences. Character designs are adequate but not particularly memorable, contributing to the sense that the visual storytelling is not living up to its potential.

Despite its shortcomings, this comic book does attempt to explore themes such as power, redemption, and the eternal struggle between good and evil. However, these themes are not woven into the narrative with enough depth or sophistication to make a meaningful impact. The story misses opportunities to delve deeper into these concepts, resulting in a superficial exploration that lacks substance.

I Give This Book 1 / 5